About the project

Samsung took the decision to create a training platform for employees of Service Centers, their business partners in service to repair their Customers' products, to raise awareness and prepare them to improve their service to customers.

Objectives

Develop a distance training academy with simple soft skills courses to improve the quality of customer service and cover all Service Centers in the country.

Challenges

  • An approximate license plate of 750 users.
  • Maintain consistency in users as the rotation staff is high.
  • Create versatile and entertaining content because users don’t have plenty of time to take courses.
  • Constant communication with users to maintain theminformed about the contents and dynamics.
  • Generate communication among Service Center employees as a community to share experiences and knowledge.

Duration

12 months

Role

UX Designer, UI Designer, Communication Visual Designer

KICK OFF


For the development of the product and the design of its interfaces, a stage of research was run on the needs of customers under the prerogative of knowing their uses and customs around work and daily activities in order to determine the needs that as users we could solve within the platform, so a qualitative research was carried out with interviews with the different users and main obstacles.

A session was held with a representative group of the 4 types of users defined for the use of the platform, creating an empathy map to recognize the necessary insights and determine the functionalities within the platform.

Remote interviews were also conducted with a representative group of users at different locations in the Service Centers to find common points of usability.

Know how to handle difficult customers

Know how to best manage your times and take advantage of the workday

Learn and improve your organizational skills

Share their experiences, knowledge, and information with the community.

USER PERSONA


Identified four types of users that make up the work community in Service Centers associated with Samsung

USER JOURNEY


Identify the needs of users in a general way to facilitate access to the Academy and avoid abandonment and motivate continued participation, creating community with all Service Centers associated with the Brand

SITE STRUCTURE


LOW FIDELITY PROTOTYPE


Taking into consideration the insights obtained during the generation of the user persona and the user journey, parameters were established to initiate a low fidelity ptototype to perform a usability test

USABILITY TEST


GOALS

  • Time to perform the task
  • Navigation vs search
  • User errors rates
  • conversion rates.

METHODOLOGY

  • Assisted usability study
  • Place: On remote, CDMX, Mérida, Monterrey
  • Date: May 2023
  • 10 participants per defined user type will make free use of the prototype with assistance for specific actions
  • Complete actions and share your experience
  • 30 min max session

PARTICIPANTS

  • 15 participants between 25 and 60 years working in a Samsung CS with the profile of technician.
  • 15 participants between 25 and 60 who are part of the Samsung CS with the tracker and call center profile.
  • 10 participants between 35 and 60 years who are part of the CS Samsung under the profile of owners.

KPI'S

  • Time to perform the task
  • Navigation vs search
  • User errors rates
  • conversion rates.
FINDINGS
ACTIONS

Problems returning to pages randomly

Facilitate access identification to navigate back and forth

Interpretation of not being able to freely access courses

Generate an open menu with distinctive images of each course with access legend

Take too much time to know how to navigate

Easier access and navigation tools, clearer and better located

login creating only your password creates confusion

Create a simple and clear interface so that you only enter your password and there is no confusion of trying to create another user with different mail

HIGH FIDELITY PROTOYPE


Considering the findings of the usability test, the high fidelity prototype was developed

FINAL PRODUCT


Due the privacy of the site, the next images show the final Academy interfaces, the last usability test was jumped to the final use of the site to make a continuous evaluation with the users about the navigation experience and interaction problems. I share the link to the main page, but no registered user will be accepted to enter.

VISUAL COMMUNICATION


As a result of the derivation of the graphic style of the interfaces, this was also taken to the visual communication of the Academy, preserving the style of the illustrations and the color palette. The main communication was for the corporate mail, and whatsapp.

ACCESSIBILITY CONSIDERATIONS


Although our users are a controlled group we should not leave out some considerations to adapt and integrate experiences for all types of user

Navigation.

Preserved minimal steps to keep the navigation easy and fluid

Hierarchy.

Keeping an easy navigation elements well distributed and visually clear

Type of images.

Because our users are in a specific education level and age, we keep the use of images in the most simple way to avoid interpretations and make an easy visualization

Color and contrast

Keeping the text in a high contrast to allow a right visibility and legibility, also contrasting the weight of the typography to establish hierarchy.

Using colors into the primary tones and high contrast, and elements that help a user with a low vision.

Audio assistant option.

Keeping an easy navigation with elements well distributed and visually clear

TAKEAWAYS


Users' characteristics require a constant push to motivate them to take courses during their working hours, which leads to constant communication with them.

Staff turnover is excessive so the platform must remain open constantly and in continuous maintenance

The user tends not to read the instructions in the login section, so the interface has to be developed in the most intuitive and simple way possible

NEXT STEPS


PLATFORM CHANGE

The success of the academy (about 95% of attendance and courses completed in the first 3 stages) is forecast to grow by 2024, so a platform will be needed that allows us to grow it and adapt the obtaining of data in a better way

LATAM EXPANSION

Growth in 2024 includes the extension of the academy to the LATAM network

UX ADJUSTMENTS

When considering users from different cultures in the network, other research will have to be developed to adjust the user experience in the Academy as well as the adjustments in accessibility

UX / UI

Knowing the user / the client / the consumer is the best way to functionality and for a well done design.

This is the way of the insights.

BRANDING

I have developed brand identity projects that involve conceptualization and graphic development of visual identity, along with brand communication and graphic systems.

SOCIAL NETWORK

UAICEL is an association of young psychologists working in behavioral analysis, education and language, specialized in gender equality and inclusion.


Work developed for the brand:

  • Institutional visual identity design.
  • Graphic applications of visual identity.
  • Illustrative style design.
  • Content development.
  • Management and coordination of publications.
  • Development and planning of events and their communication.
  • Design of publications.

PUBLISHING

AVENTURAS EN AZUL

Promotional brochure designed to provide an entertaining experience for children while the executive shows the product to parents.

The brochure is intended to be an interactive material that allows the child to have contact with the Brand and create stories related to its products.

The booklet contained stickers that could be placed anywhere inside and thus form a story of their own.

PACKAGING

HISTORICAL AD BOOK

REEL

cover
"Pasitos"FUD-TELETÓN
cover
"Think Big"PEUGEOT
cover
"Cuidador"BLACKBERRY-MOVILNET
cover
"Taxi"FUD
cover
"Policía"Knorr
cover
"Bush"W Radio
cover
full reelThr Creative Ronin